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SpikeVallentine
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Andrew @SpikeVallentine

Age 37, Male

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San Antonio, Texas

Joined on 3/30/07

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Comments

i got a chance to check this out at pax east. it's really a fun/interesting way to bring reflex controls to a turn based game. Totally buying it when it's out.

Wow really? Thank you Tyler, that's very sweet of you. I thank God for all He's done for me.
How far did you get?

The issue regarding desktop and mobile price...could always be compromised by adding addition content for the desktop version. although you probably don't want to add additions after the two years of development.

I personally think that the game deserves more than $7 and you should get a fair profit for the amount of effort that has been poured into this game. of course $3-$4 isn't that big of a difference but it adds up in the end e.g.
lets say 500 people buy the game and you sell it for $10, you would get a solid $5000. selling the game for $7 you would only receive $3500 losing $1500 of potential profit. if you compare this to the price of Epic Battle Fantasy ($11.99 on steam) and the content (what I have seen from the trailer) of this game is at least on par with EBF4 making $10 a fair price.

I'm not sure, I didn't set the 7$. Yeah...3500 is a major difference from 5000$! Oh well.

Maybe the real money will come in from the mobile release? Gulp!

We'll soon find out if those 2 years were worth it. Yeah, I guess Steam could have more content, but still maybe people would still be mad.

Who knows. Thank you for sharing your thoughts and concerns! And I am flattered that you think we can sell it for $10!!!

Hooray! I hope your launch goes well and that your overall release is a smashing success!

Thank you TomaMoto Leon Tyler. That is very sweet of you. We find out if those 2 years were worth it!

If it's a Action Role Playing Game i'm ALL for this!

There is SO MUCH Action in here! And it's TOTALLY RPG! You get to level up , get stronger, and pick which abilities you want to level up! Make sure you tell all your homies about this game so that they can play it too, and then you and your friends can talk about it.

Example "Hey Max, I actually beat the game within 30 minutes.;) Try to beat that!" , "Oh yeah Reid99? Oh yeah? Well, I got all the achievements on Steam....". "Wow Max, I'm proud of you. Hey my favorite ability is the Sky Shot, it looks and sounds so cool!", then Max says "Yeah thats cool, but Lion Howl is the best" and then you guys can bond and have an additional common ground.

Do you get what I'm saying? Thanks dude! PEACE!

cant wait to get this, Always loved your style and sense of humor.

Wow really? Thank you MindChamber! That is very sweet of you. I thank God for all He has done for me!

cant wait for the game!!!! Always love your style of art, looks fucking awesome¡¡¡

Wow, thank you Szpilman! That was very nice of you. I thank God for all He has done for me.

Interesting! I've always really liked your art. I'll keep an eye out on steam. Good luck!

Wow really? Thank you Whirlguy, that is very sweet of you. I thank God for all that He has done for me.

This is so stupid, I've always hated your art style/humor.
ok maybe not i was just kidding please dont punch me in the face

My friend, hate it or not I will not punch you.

Not sure if I'm all on board for paying 7$ for a mobile game... So I have a few questions: Can you throw a few numbers at me like playtime, weapon count, etc? It looks pretty graphics-heavy, will it chug on my low-end smartphone?

"Not sure if I'm all on board for paying 7$ for a mobile game..."
I agree, which is why we're not selling it for $7 on mobile. $7 is for the Steam version. :)

The mobile version would be cheaper of course. See, here was an example "If the mobile game is priced at, say, $4 " We have no idea what the mobile price will be.

Maybe 3 hours or less? As for chugging, to early to tell. We are going to update the rendering code for the mobile release, and we hope that it will run well on most devices. But too early to make guarantees.

Our plan is: release it on Steam for $6.99, then work super hard and diligently to port it to mobile. (I have to reanimate nearly everything.....) When it goes on mobile we will also update the Steam version with some new features and an improved rendering engine and all that. :)

2 days to gooooooooooo!!!!!!!

Hahah yeah!!!!!